Cervino

Cervino.jpg

First discovered near a set of coastal cliffs after following a rumor from an eccentric member of the HRS, the Cervinos (more commonly known as ‘Edenelk’), have displayed a natural affinity for blending into natural surroundings when left to their own devices. When raised by another species, such as the humanoids of Nytt, the Cervinos have proven capable of learning very different sorts of magicks, seeming to imprint on the ideals that their partners/owners impart upon them.

It is believed that, although the Cervinos are not water-based creatures by any means, they tend to congregate around coasts and bodies of water for the opportunity to snack upon a special strain of Edenic Horseradish, a very potent type of root vegetable that only grows near water. This has led to their status as prey for larger, more aggressive species that live in or around such areas.

Creature Information

Small (Not Mature)
STR – 13
DEX – 16
CON – 10
INT – 7
WIS – 10
CHA – 10

Size Small; Speed 30 ft.; AC +1 natural armor; Attack 2 hoof (1d2);
Special Qualities low-light vision

Medium (Magically-Inclined)
STR – 14
DEX – 14
CON – 14
INT – 7
WIS – 11
CHA – 15

Size Medium; Speed 40 ft.; AC +2 natural armor; Attack 2 hoof (1d3)
Special Qualities low-light vision, Symbiotic Imprinting (Greater)

Large (Warrior-Inclined)
STR – 17
DEX – 12
CON – 16
INT – 7
WIS – 13
CHA – 13

Size Large; Speed 50 ft.; AC +4 natural armor; Attack gore (1d8), 2 hoof (1d4);
Special Qualities low-light vision, scent, Symbiotic Imprinting (Lesser)

Special Abilities
Symbiotic Imprinting
Depending on the nature of which the Cervino is raised, it will develop magical abilities in accordance with the lessons it has been taught, either by the dangers of nature leading to a natural cloaking ability, or the teachings of a higher race to lead one into battle with evoking and transforming magicks.

Tier 0
One Cantrip (3/day)

Tier 1
One Cantrip (3/day)
One 1st Level Spell (1/day)

Tier 2
Two Cantrips (At-Will)
One 1st Level Spell (3/day)
One 2nd Level Spell (1/day)

Tier 3
Two Cantrips (At-Will)
Two 1st Level Spells (3/day)
One 2nd Level Spell (3/day)
One 3rd Level Spell (1/day)

Cervino Animal Companions

All Bonded Cervinos count as a level 1 Companion, regardless of Class choice. If you have a Class Feature or Feat that grants you access to an animal companion, you may progress as follows at the levels below, and give a +1 to one Core Stat on the Cervino.

Level 5 Advancement [Requires 1 Week Training to Advance]

Medium Cervino – Attack 2 hoof (1d4); Ability Scores Dex +2, Cha +2
Special Abilities Tier 2 Symbiotic Imprinting

Large Cervino – AC +4 natural armor, Attack gore (1d10), 2 hoof (1d6)
Special Abilities powerful charge (1d10) or Tier 1 Symbiotic Imprinting

Level 10 Advancement [Requires 1 Week Training to Advance]

Medium Cervino – Ability Scores Dex +4, Cha +2
Special Abilities Tier 3 Symbiotic Imprinting

Large Cervino – Size – Huge; AC +4 natural armor; Attack gore (2d8), 2 hoof (1d8); Ability Scores Str +8, Dex -4, Con +4;

Cervino

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